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Behaviour Digital has unleashed the Dead by Daylight patch notes for update 1.85, which is now available to download for PlayStation 4, PC, Nintendo Switch, and Xbox One versions of the game. While there’s plenty of bug fixes featured in the update, it also features fresh content in the shape of Chains of Hate expansion.

With the update The Doctor received in the last mid-chapter, there are now two ways to inflict Madness: Shock Therapy, and Static Blast. To make it clearer what is required to increase a Survivor’s Madness level, we are making the following changes:

These thresholds were based on how much passive madness gain the Doctor used to have. Without that mechanic, the madness thresholds can be simplified.

Previously, the “Order” add-ons increased the amount of madness inflicted by Static blast. They now reduce Static Blast’s cooldown instead.

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Previously, the “Discipline” add-ons increased the amount of madness inflicted by Shock Therapy. They now reduce the detonation delay of Shock Therapy instead.

The Doctor’s madness can be customized by using his “Affliction” add-ons: Order, Discipline, Calm, Restraint and Obedience. Add-ons of the same type granted similar debuffs, but each one varied slightly in magnitude or madness threshold. The end result was that it was often unclear which add-on did what, and the lower rarity add-ons often seemed very unappealing in comparison to the higher rarity ones.

The “Afflictions” have now been standardized to be the same across all rarities. Only the passive bonus is different.

The Affliction of Order used to vary in terms of what madness tier was required to show pallets, and how far away from the doctor pallets could spawn. These variables are now the same across Order – Class 1, Order – Class 2 and Order – Carter’s Notes

The Affliction of Discipline used to vary in terms of how long the effect would stay active and whether they required a chase to activate. These variables are now the same across Discipline – Class 2, Discipline – Class 3 and Discipline – Carter’s Notes

The Affliction of Restraint used to vary in terms of how much extra duration would be granted to illusionary doctor hallucinations. These variables are now the same across Restraint – Class 2, Restraint – Class 3 and Restraint – Carter’s Notes.

Additive modifiers for Terror Radius are clearer and the result of stacking multiple modifiers is simpler to calculate. This is a slight increase in the effect for Class 1 and 2, and Carter’s Notes are equivalent (25% of 32 is 8)

The Affliction of Calm used to vary in terms of what madness tier was required to activate it, how long it stayed active, and how long it took between activations. These variables are now the same across Calm – Class 1, Calm – Class 2 and Calm – Carter’s Notes

Obedience broke the pattern of affliction add-ons and has been removed. Reverse skill checks have been integrated into the Doctor’s base ability.

When afflicted by a Madness Skill Check, there is a 33% chance of an off-center skill check, a 33% chance of a reverse skill check, and a 33% chance of a reverse off-center skill check. This is baseline and requires no add-ons.

Previously, this add-on would inflict a random affliction on a survivor every time they were shocked. These afflictions would stack, until a survivor had all 5 afflictions after 5 shocks. However, this was mostly unnecessary, as these afflictions still had the same madness thresholds for activation. In light of the changes to the afflictions, Iridescent King has been simplified and the need to shock survivors to inflict afflictions has been removed:

The electrode add-ons increased shock therapy range by a percentage at the cost of a small penalty to shock therapy charge speed. This has been changed to grant extra range (in meters) with no penalty.

Mouldy Electrode: Increases the range of Shock Therapy by 2 meters (previously +15% range, -5% charge speed)

Polished Electrode: Increases the range of Shock Therapy by 3 meters (previously +25% range, -10% charge speed)

High-Stimulus Electrode: Increases the range of Shock Therapy 4 meters (previously +35% range, -15% charge speed)

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